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Classes
Multi-component 3d Containers

3d multicomponents containers having the same interface More...

Collaboration diagram for Multi-component 3d Containers:

Classes

class  slip::GenericMultiComponent3d< Block >
 This is a GenericMultiComponent3d class. This container statisfies the BidirectionnalContainer concepts of the STL. It is also an 3d extension of the RandomAccessContainer concept. That is to say the bracket element access is replaced by the triple bracket element access. Data are stored using a Matrix3d of Block. It is essentially an internal class used to define slip::DenseVector3dField3d. But it can be used to define other 3d Multicomponent structures. More...
 
class  slip::ColorVolume< T >
 This is a color volume class. This container defines STL Bidirectionnal iterators begin and end. It defines also 3d extensions of the RandomAccess Iterators called front_upper_left and back_bottom_right(). As a consequence, the bracket element access is replaced by the triple bracket element access. It is a specialization of GenericMulitComponent3d using Color blocks. More...
 
class  slip::DenseVector3dField3d< T >
 This is a Dense Vector3d Field. This container statisfies the BidirectionnalContainer concepts of the STL. It is also an 3d extension of the RandomAccessContainer concept. That is to say the bracket element access is replaced by the triple bracket element access. It is a specialization of GenericMultiComponent3d using Vector3d blocks. It implements arithmetic and mathematical operators and read/write methods (tecplot and gnuplot file format...). Contrary to slip::RegularVector3dField3d, this container is not associated with a grid. More...
 
class  slip::RegularVector3dField3d< T, GridT >
 This is a Regular Vector3d Field. This container statisfies the BidirectionnalContainer concepts of the STL. It is also an 3d extension of the RandomAccessContainer concept. That is to say the bracket element access is replaced by the triple bracket element access. It is a specialization of GenericMultiComponent3d using slip::Vector3d blocks. It implements arithmetic and mathematical operators (divergence, vorticity, derivative...) and read/write methods (tecplot file format). The points of the Vector field grid are assumed to be spaced by two regular steps. The inital point (closest point from the physical axis origin) of the grid is also stored within the data structure. More...
 

Detailed Description

3d multicomponents containers having the same interface