SLIP
1.4
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Provides a class to manipulate multicomponent 4d containers. More...
#include <iostream>
#include <iterator>
#include <cassert>
#include <numeric>
#include <cmath>
#include <string>
#include <vector>
#include <cstddef>
#include "Matrix4d.hpp"
#include "Matrix.hpp"
#include "stride_iterator.hpp"
#include "kstride_iterator.hpp"
#include "apply.hpp"
#include "iterator4d_box.hpp"
#include "iterator4d_range.hpp"
#include "component_iterator4d_box.hpp"
#include "component_iterator4d_range.hpp"
#include <boost/serialization/access.hpp>
#include <boost/serialization/split_member.hpp>
#include <boost/serialization/version.hpp>
Go to the source code of this file.
Classes | |
class | slip::stride_iterator< T > |
class | slip::DPoint4d< CoordType > |
Difference of Point4D class, specialization of DPoint<CoordType,DIM> with DIM = 4. More... | |
class | slip::Point4d< Block > |
This is a point4d class, a specialized version of Point<CoordType,DIM> with DIM = 4. More... | |
class | slip::Box4d< CoordType > |
This is a Box4d class, a specialized version of slip::Box<CoordType,DIM> with DIM = 4. More... | |
class | slip::GenericMultiComponent4d< Block > |
This is a GenericMultiComponent4d class. This container statisfies the BidirectionnalContainer concepts of the STL. It is also an 4d extension of the RandomAccessContainer concept. That is to say the bracket element access is replaced by the triple bracket element access. Data are stored using a Matrix4d of Block. This class can be used to define 4d Multicomponent structures. More... | |
class | slip::Matrix4d< Block > |
Numerical matrix4d class. This container statisfies the RandomAccessContainer concepts of the STL except the simple bracket which is replaced by a double bracket. It extends the interface of Array4d adding arithmetical: +=, -=, *=, /=,+,-,/,*... and mathematical operators : min, max, abs, sqrt, cos, acos, sin, asin, tan, atan, exp, log, cosh, sinh, tanh, log10, sum, apply... More... | |
class | slip::component_iterator4d_box< MultiComponentContainer4D, N > |
This is some iterator to iterate a 4d MultiComponentContainer into a Box area defined by the indices of the 4d container. More... | |
class | slip::component_iterator4d_range< MultiComponentContainer4d, N > |
This is some iterator to iterate a 4d container into two Range defined by the indices and strides of the 4d container. More... | |
class | slip::GenericMultiComponent4d< Block > |
This is a GenericMultiComponent4d class. This container statisfies the BidirectionnalContainer concepts of the STL. It is also an 4d extension of the RandomAccessContainer concept. That is to say the bracket element access is replaced by the triple bracket element access. Data are stored using a Matrix4d of Block. This class can be used to define 4d Multicomponent structures. More... | |
Namespaces | |
slip | |
This namespace corresponds to the kernel of the Simple Library on Image Processing (SLIP). That is to say that it contains the data structures and the algorithms needed by these data strucutres. | |
Functions | |
template<typename Block > | |
std::ostream & | slip::operator<< (std::ostream &out, const GenericMultiComponent4d< Block > &a) |
template<typename Block > | |
bool | slip::operator== (const GenericMultiComponent4d< Block > &x, const GenericMultiComponent4d< Block > &y) |
template<typename Block > | |
bool | slip::operator!= (const GenericMultiComponent4d< Block > &x, const GenericMultiComponent4d< Block > &y) |
Provides a class to manipulate multicomponent 4d containers.
Definition in file GenericMultiComponent4d.hpp.